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YINSH is the fifth game to be released in the ''GIPF'' Project by game designer Kris Burm. At the time of its release in 2003 Burm stated that he intended it to be considered as the sixth and last game of the project, and that the game which he had not yet released, PÜNCT, would be logically the fifth game . However, an entry in his blog on 19 June, 2005 suggests that he is reconsidering this. Gameplay consists of moving rings to flip Reversi-like discs. YINSH is played on a board shaped like a partial six-pointed star with 85 points. The main pieces are black and white rings, of which each player has five. Also used are a number of markers which are black on one side and white on the other (similar to Reversi pieces). The object of the game is to remove three of ones own pieces from the game. Since this is the goal of the game, becoming closer to winning necessitates weakening oneself, which considerably complicates strategy - a move which makes one closer to winning may end up... full article at wikipedia
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  • 30.0min
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Created by Metaweb Oct 22, 2006
Last edited by pipeline Apr 25, 2008
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